﻿#define _CRT_SECURE_NO_WARNINGS   1

int main()
{




	void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
	{
		int i = 0;
		for (i = 0; i < rows; i++)
		{
			int j = 0;
			for (j = 0; j < cols; j++)
			{
				board[i][j] = set;
			}
		}
	}
	void DisplayBoard(char board[ROWS][COLS], int row, int col)
	{
		int i = 0;
		printf("--------扫雷游戏-------\n");
		for (i = 0; i <= col; i++)
		{
			printf("%d ", i);
		}
		printf("\n");
		for (i = 1; i <= row; i++)
		{
			printf("%d ", i);
			int j = 0;
			for (j = 1; j <= col; j++)
			{
				printf("%c ", board[i][j]);
			}
			printf("\n");
		}
	}
	void SetMine(char board[ROWS][COLS], int row, int col)
	{
		//布置10个雷
		//⽣成随机的坐标，布置雷
		int count = EASY_COUNT;
		while (count)
		{
			int x = rand() % row + 1;
			int y = rand() % col + 1;
			if (board[x][y] == '0')
			{
				board[x][y] = '1';
				count--;
			}
		}
	}
	int GetMineCount(char mine[ROWS][COLS], int x, int y)
	{
		return mine[x + 1][y] + mine[x - 1][y] +
			mine[x][y + 1] + mine[x][y - 1] +
			mine[x + 1][y + 1] + mine[x - 1][y + 1] +
			mine[x - 1][y - 1] + mine[x + 1][y - 1] - 8 * '0';

	}
	void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
	{
		int x = 0;
		int y = 0;
		int win = 0;
		while (win < row * col - EASY_COUNT)
		{
			printf("请输入要排查的坐标:>");
			scanf("%d %d", &x, &y);
			if (x >= 1 && x <= row && y >= 1 && y <= col)
			{
				if (mine[x][y] == '1')
				{
					printf("很遗憾，你被炸死了\n");
					DisplayBoard(mine, ROW, COL);
					break;
				}
				else
				{
					//该位置不是雷，就统计这个坐标周围有⼏个雷
					int count = GetMineCount(mine, x, y);
					show[x][y] = count + '0';
					DisplayBoard(show, ROW, COL);
					win++;
				}
			}
			else
			{
				printf("坐标非法，请重新输入\n");
			}
		}
		if (win == row * col - EASY_COUNT)
		{
			printf("恭喜你，排雷成功\n");
			DisplayBoard(mine, ROW, COL);
		}
	}


	return 0;
}